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Explaining MEX creative sessions

Exploring sensations during a MEX creative session


Choose a team themed around 1 of 5 challenges:



Solve a design challenge during 4 x creative sessions

Inputs
Inputs: facilitator, Brunel designers, participants, kit
  • MEX facilitator: guides team with questions & support
  • Brunel designers: contribute ideas & visual skills
  • Everyone: solves team challenge through collaboration
  • Kit: examples & creative tools
Sessions
Sessions: understand, iterate, refine response, distill insights
  1. Understand the challenge, explore examples
  2. Exercises to iterate response
  3. Refine response, rehearse & critique internal presentation

  4. Distill & visualise insights into final presentation
Outputs
Outputs: design principles, visual summary, presentation
  • 5 reusable design principles
  • Clear visual summary
  • Present in 5 minutes
Creative sessions at MEX, March 2015
Ben Scott-Robinson, Head of Interactive Experience, Ordnance Survey Locate
by
Ben Scott-Robinson, Ordnance Survey

Transforming the experience of location. By examining the use case of cyclists, participants will seek new ways of using location data and mapping techniques to build better digital experiences.

Kajsa Sundeson, Design Strategist, Ocean Observations Health
by
Kajsa Sundeson & Samir Fors, Ocean Observations

What interface do your want for you body? Digital is getting ever close to tracking our health and personal traits. Participants will seek design principles to make those experiences rewarding and human, recognising that technological advances alone are insufficient to overcome the valid fears users have about these developments.

Alex Guest, Independent Proximity
by
Alex Guest, Independent

Shaping the digital experience in response to proximity. This sessions explores 'nearness' as a subtlety governing our relationship with digital technology, seeking to understand principles for how we might connect with everything from devices in arm's reach to the homes, offices and public spaces we occupy.

Louisa Heinrich, Founder, Superhuman Robots
by
Louisa Heinrich, Superhuman

As machines gain the ability to move and take decisions for themselves, how does digital experience change when the consequences extend beyond the virtual sphere? From home heating systems to self-driving cars, what principles should we adhere to when building the robot actors of the future? As machines gain the ability to move and take decisions for themselves, the consequences of digital experience extend beyond the virtual sphere. How do we create technology-enabled products which facilitate human creativity and enrich our lives, instead of getting in our way and causing problems? From home heating systems to self-driving cars, what principles should we adhere to when building the robot actors of the future?

Rich Clayton, Monkey Mischief Consume
by
Rich Clayton, Monkey Mischief

Does digital create the possibility of truly new forms of information consumption? Streaming has replaced CDs and YouTube has replaced DVDs, but most new media is recognisably similar to its predecessors. What could be the user experience of a new category, which transcends existing media?

Examples
Creating new ideas through co-operative working is at the heart of every MEX. Facilitated creative sessions tap into the combined intellectual power of the 100 pioneering individuals participating at each MEX.

The result is you leave MEX with a tangible return on your investment: a series of visual outputs from your challenge, close relationships with your MEX team members and inspiring new concepts to try when you get back to the office. Here's an example of the results from the May 2011 working sessions, focused on multi-touchpoint user experience design:



Download the PDF (about 20 Mb).