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MEX: Enhancing mobile user experience in a multi-platform world

The next MEX is on 19th - 20th May 2010, WallaceSpace, London, UK | Register

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Marek Pawlowski
t: +44 7767 622957
e: mp@pmn.co.uk
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The MEX Manifesto & Conference Agenda (May) 2008

May 2010 | December 2009 | May 2009 | May 2008 | May 2007

Each year the MEX team produces a new Manifesto to challenge the industry on the key mobile user experience issues for the next 12 months. We design each Manifesto to inspire and provoke the most creative thinkers in the mobile business, using a combination of metrics and insights. When we come together for our MEX conferences, all the speakers and everyone in attendance works together to respond directly to the Manifesto issues.

Register your details with us and we'll send you a copy of future Manifestos as soon as they become available.

If you'd like to suggest an issue for a future Manifesto, please contact us.

Day One, 27th May 2008

08:30 | Reception, cafe, networking area and exhibition space

Registration and light refreshments


09:00 | Conference room

Manifesto #7: Intelligent contact lists are the future centres of the user interface

    Speakers

  • Cyrus Allen, Director of Customer Experience, Telstra (Profile)
  • Allen Scott, General Manager, NeuStar (Profile)
  • JoEllen Kames, Manager for User Experience Planning, Motorola (Profile)


  • Chairman
  • Marek Pawlowski, PMN & founder of the MEX conference (Profile)
We believe...
Presence and IP-based messaging change the dynamics of mobile communication. The natural focal point for next generation user interfaces is an intelligent, presence-enabled contact list. Enhancing the information and services which can be shared through people-centric networks is the best way to encourage usage of voice, messaging and data.

The background
Mobile devices are unique. They are always with us and they are always connected to a network. However, several key areas of the user experience are yet to benefit from this connectivity. The contact list, the interface through which we connect to the most important people in our lives, remains a simple, localised database on most devices.

In its first iteration, the ability to share presence information with our contact lists will enable us indicate how and when we'd like to be communicated with. It will change the experience by providing users with a better contextual understanding of the people they want to contact. New behavioural traits, like scanning your contact list to check who is 'available' or what your contacts are doing, will quickly emerge.

But why should it end there? Perhaps the intelligent contact list is actually the most logical gateway for a much wider range of services? If your best friend takes a photo and wants to share it, should it not appear immediately alongside his profile in your address book? If a key business contact changes his email address, should it not be automatically updated on your device? If a parent wants to send pocket money to their child, should they not be able to do that by clicking on their contact listing and selecting the appropriate option?

To get you thinking
  • Is it more logical for mobile interactions to start with selecting the contact rather than selecting the application function?
  • What additional services does an instant messaging architecture encourage? Could it help promote the growth of other applications, such as shopping, music downloads and mobile TV?
  • How can we open the next generation of messaging architecture to provide a gateway to all the services comprising a user's digital lifestyle?
Stat Spots
  • 62%: Most 'Mobile Pioneers' in the US market have sent a text message to someone in the same room, with 62% reporting this activity. | (Source: InsightExpress)
  • 57%: Just over half of 'Mobile Pioneers' have captured and sent a photo of a product from their phone in order to get purchasing advice from a friend or family member | (Source: InsightExpress)
  • 76%: More than three quarters of teenagers between the ages of 11 and 13 use instant messaging, according to a 2008 survey of 58,000 young customers in 31 countries. | (Source: Sulake)
  • 72%: 72% of teenagers aged 11 - 18 hold active email accounts, but are much more likely to communicate with their friends via instant messaging. | (Source: Sulake)
Further reading from the MEX archives
Time Activity Location
09:00 - 09:20 Speaker presentation Conference room
09:20 - 10:00 Panel debate Conference room


10:00 | Café, networking areas and exhibition

Coffee, light refreshments, networking and an opportunity to visit the MEX Exhibition showcase


10:30 | Conference room

Manifesto #4: Fashion is a stronger motivator than functionality

  • Fabio Sergio, Creative Director, Frog Design (Profile)
  • Andrea Rosengren, Interaction Designer, Ocean Observations (Profile)
  • Gus Desbarats, Chairman, Alloy Total Product Design (Profile)
  • Antony Ribot, Founder, Ribot (Profile)
  • Kim Lenox, Senior Interaction Designer, Adaptive Path (Profile)
  • Chris Liu, Managing Director, Fjord (Profile)
  • Bryan Rieger, Creative Director, Future Platforms (Profile)
  • Kirsti Lehtimäki, User Experience Design Team Leader, IDEM (Profile)


  • Chairman
  • Marek Pawlowski, PMN & founder of the MEX conference (Profile)
We believe...
Fashion is a stronger motivator than features. Colour, shape, texture and packaging play a bigger role in influencing mobile purchasing decisions than the specification list. The highest margins in the handset business are achieved by devices which lag the technology curve but invest in brand partnerships and a boutique retail experience.

The background
It sells for £269 (USD 552) and yet it has a poor 2 megapixel camera, no 3G, no keypad and no support for memory cards. It can only be obtained from one operator and when you purchase it you are commiting yourself to a minimum spend of £899 ($1843) over 18 months. It has been described by consumer watchdogs as the 'worst value mobile deal in history'. It sold more than a million within two and half months of launch. Say hello to iPhone.

According to aggregate estimates issued by several analyst firms, Apple makes a gross margin of around 50% on each iPhone. This contrasts starkly with the 13.9% average margin achieved by the world's five largest handset manufacturers (accounting for more than 80% of the market) in Q3 2007.

The iPhone is the poster child for a whole new generation of handsets which capitalise on consumer desire for the sleek, slick and fashionable. LG offers the Prada phone, Samsung has followed suit with an Armani product and Nokia's 8000 series continues to push the boundaries of how much people are willing to pay for under-specified yet beautifully attired handsets.

To get you thinking
  • What are the key ingredients which transform a handset with an average specification into a premium product capable of commanding the highest prices? What design techniques can be employed to convey a sense of luxury?
  • A marketing deal with a major brand and surrounding an existing phone platform with a new casing doesn't make a luxury blockbuster. The most successful devices are those with a pure design concept that runs through all aspects of the user experience - from software interface to retail strategy.
Stat Spots
  • $300 - $350: The total unit cost of the iPhone after pricing in the bill of materials, marketing and distribution. | (Source: DisplaySearch)
  • $280: The bill of materials cost for the iPhone. | (Source: iSuppli)
  • ~50%: Gross margin generated by Apple's 8 Gb iPhone | (Source: Industry estimates)
  • 69%: Replacement handset sales will account for just over 70% of Nokia's unit shipments in 2008, up slightly from just under 70% last year. | (Source: Reuters)
  • 31%: Smartphones will account for about a third of global handset industry sales by 2013, up from 10% in 2008 | (Source: ABI)
  • 1st: Nokia is no longer the most popular handset brand in the UK among teenagers 11 - 18. According to a 2008 survey of 58,000 young customers in 31 countries, Nokia is now rated behind Samsung and Sony Ericsson. | (Source: Sulake)
  • 59%: The majority of US users are 'Mobile Traditionalists' who rely on their handsets for just voice and texting. Over two thirds of these users are over 35. | (Source: InsightExpress)
Further reading from the MEX archives
Time Activity Location
10:30 - 10:40 Chairman's introduction Conference room
10:40 - 11:30 Break into small groups for user experience design workshops led by user experience experts Breakout rooms
11:30 - 12:15 Group debate Conference room


12:15 | Café, networking areas and exhibition

Lunch, networking and an opportunity to visit the MEX Exhibition showcase


13:30 | Conference room

Manifesto #6: Search requires a radically different approach in the mobile environment

  • Scott Jenson, Manager for Mobile UI Design, Google (Profile)
  • Steve Ives, CEO, Taptu (Profile)


  • Chairman
  • Marek Pawlowski, PMN & founder of the MEX conference (Profile)
We believe...
Search requires a radically different approach in the mobile environment. To find the answers they are looking for in the time they have available, mobile users need access to the widest range of search techniques, yet these must be provided within a highly constrained interface.

The background
A group of friends at a restaurant seeking the answer to a particular question. A commuter walking along a busy street trying to find the time of the next train home. A teenager in his bedroom searching for a video clip. An executive looking for a relevant email as he goes into a meeting. Is there a single mobile interface which can support such diverse search requirements?

Searching for digital information with a desktop computer has been built around keyword input and a summarised results page. Google, Ask, Yahoo and Microsoft Live are variations on a very similar theme. The giants of web-based search are seeking ways to expand their pay-per-click advertising franchises to a larger audience with little consideration for the vastly different behavioural characteristics of mobile users.

However, there are a growing number of innovative start-ups building search engines optimised for mobile. Techniques include asynchronous, message-based services employing a combination of human operators and advanced databases. There are browser-based tools which return search queries as neatly packaged pages with the layout optimised for their context. Some companies are even creating whole new hardware interaction layers to add a third dimensional element to the mobile search experience.

To get you thinking
  • Is mobile search an application or an entirely new interface methodology?
  • How can we embed appropriate search techniques within core mobile applications, enabling users to jump easily from a name in their address book to a list of all the communications they've had with that individual?
  • What are the hardware and software innovations which can enrich search on mobile devices? How will new sensors, support for 3D graphics and location awareness be applied?
Stat Spots
  • $4.8bn: Revenues from mobile search services will rise to $4.8bn worldwide by 2013. | (Source: Juniper Research)
  • 40%: Just under half of mobile search revenues will be generated by 'local' search enquiries, making it the single most popular type of search. | (Source: Juniper Research)
  • 59%: Nearly 6 in 10 iPhone users use mobile search services from their handset, driven by easy access to the web and the superior browsing experience provided by the large screen. This compares with 37% of smartphone users and 6.1% across the whole mobile market. | (Source: M:Metrics)
  • 6.1%: Just over 6% of mobile users access web search services from their handset. | (Source: M:Metrics)
Further reading from the MEX archives
Time Activity Location
13:30 - 13:50 First speaker presentation Conference room
13:50 - 14:00 Q & A Conference room
14:00 - 14:20 Second speaker presentation Conference room
14:20 - 14:30 Q & A Conference room


14:30 | Conference room

Manifesto #5: The developing world is the new frontier for mobile user experience

  • JD Moore, Senior UI Designer, Nokia (Profile)
  • Paul Adams, User Experience Researcher, Google (Profile)


  • Chairman
  • Mike Short, Vice President, R&D, O2 & Chairman, Mobile Data Association (Profile)
We believe...
The developing world is the new frontier for mobile user experience. It is the industry's responsibility to deliver voice communication and internet connectivity to the disconnected in ways which are locally relevant, useable and cost-effective.

The background
Cellular networks were introduced to Kerala (India) in 1997. Fisherman soon began investing in mobile phones which allowed them to call local markets while they were still at sea and determine where they would receive the best price for their catch. These developments became the subject of a Harvard economist's acclaimed paper on the efficiency of markets. Robert Jenson's study found that the improvements in information flow facilitated by mobile phones helped to raise the fisherman's profits by 8%, lower consumer prices by 4% and reduce the average 'catch wastage' from around 6.5% to almost zero.

In sub-Saharan Africa, a group of network operators has said it will invest about $50bn to increase mobile coverage from 67% to 90% of the population by 2012. In 2007, only 150m people in this region - representing 20% of the population - had mobile phones, yet the region is the fastest growing mobile market in the world. Across the globe, from Latin America to the Pacific Rim, millions of new customers are connecting to mobile networks every week.

What will the mobile user experience look life for these new consumers? Their usage requirements vary from rural workers wanting to speak with friends and family to a new generation of entrepreneurs requiring email and web access. Mobile devices will be their gateway to communications, but it may be in a very different form than what we have come to expect in developed nations.

To get you thinking
  • What do we really mean when we talk about the 'developing' world? What are the key customer segments in these markets and what are their usage requirements?
  • What kind of knowledge and expertise can be transferred from existing projects in developed countries to enhance the mobile user experience for these new customers in the developing world?
  • Do developing countries actually represent the industry's biggest opportunity for mobile data, providing customers with the quickest, easiest and cheapest way to access internet services? What will these services look like?
Stat Spots
  • $50bn: Network operators in sub-Saharan Africa plan to spend $50 billion from 2007 - 2012 on developing mobile networks in the region. This compares with $35 billion spent from 2000 - 2007. | (Source: GSM Association)
  • 67%: About 500m people or 67% of the population living in sub-Saharan Africa is estimated to be within mobile coverage. This will rise to 90% by 2012 as part of a $50bn investment programme by network operators. | (Source: GSM Association)
  • 20%: In 2007 there were 150m mobile subscribers in sub-Saharan Africa, representing about 20% of the population | (Source: GSM Association)
  • 0.44%: GDP is estimated to rise by 0.44 percentage points for every additional 10 phones per 100 people. | (Source: Leonard Waverman, London Business School)
  • 35: There are 35 network operators, representing about 800m customers, participating in the GSM Assocation's Mobile Money Transfer programme, enabling small value, high frequency money exchanges to be conducted through Western Union. The service is designed to allow customers in countries without a developed banking infrastructure to send money to each other. | (Source: GSM Association)
  • 8%: The profits of fisherman in Kerala (India) have grown by 8% since mobile phones were introduced in 1997 and consumer prices have fallen by 4%. The fisherman have used the phones to call ahead and find the best prices for their catch at a wider range of markets on the coast, thereby eliminating in-efficiences in the market dynamics which were leading to wastage and large variations in income. | (Source: Robert Jenson, Harvard)
Further reading from the MEX archives
Time Activity Location
14:30 - 15:00 Speaker presentations Conference room
15:00 - 15:30 Break into small groups for in-depth discussion Breakout rooms
15:30 - 16:15 Group debate Conference room


16:15 | Café, networking areas and exhibition

Afternoon tea, networking and an opportunity to visit the MEX Exhibition showcase


16:45 | Conference room

Manifesto #8: Mobile payments herald the next generational shift

  • Kieran del Pasqua, Interaction Designer, Intel (Profile)
  • Jean Schmitt, Managing Director, Sofinnova Partners (Profile)


  • Chairman
  • Mike Short, Vice President, R&D, O2 & Chairman, Mobile Data Association (Profile)
We believe...
Mobile payment applications will lead the next major leap in wireless communications, when our interactions with machines start to outnumber our interactions with people. Using our mobile phones to pay for goods and services in the physical world requires an interaction model and user interface of breath-taking simplicity. Cash and credit cards represent a singularly impressive benchmark - only when we deliver unique benefit above and beyond these existing solutions will mobile payments explode.

The background
You are doing your daily commute. As always, the train is too crowded to find a seat, so you're standing in the aisle texting with a friend. As the train arrives, you step onto the platform and you keep your phone in your hand, waiting to see your friend's reply. As you walk up to the turnstyle, you swipe your handset across the reader almost without thinking and it vibrates in your palm to confirm your ticket payment has been made.

These kind of natural interactions, where the primary interface is almost invisible, will lead the first wave of applications when handsets start talking to the world around us. To be adopted, they must be simple to use but also provide benefits unique to the mobile device. In the transportation example, these benefits could include avoiding queues by topping up ticket balances direct to their handset and an integrated timetable and route map application.

By using simple, time-saving applications such as these to establish consumer trust and the technology infrastructure, we can begin to build a much wider range of applications. In Japan, operators are already expanding the Osaifu Keitai (electronic wallet) system to allow users to download coupons and information cards from retailers supporting the service. As usage expands, the handset has the potential to take on the role of a 'remote control' for the physical environment.

To get you thinking
  • What are the interaction models for some key mobile payment applications and how will these impact software and hardware design requirements?
  • How do we integrate the user experience across both mobile devices and the physical environment? How do we ensure turnstyles, point of sale terminals and all the other physical infrastructure required to make this work speaks the same interaction language?
  • What unique characteristics of mobile phones and networks qualify them to serve as the natural interface between humans and the world of embedded intelligence?
Stat Spots
  • 26%: In December 2006, about a quarter of the Japanese mobile users surveyed by InfoPlant were equipped with Osaifu Keitai (electronic wallet) handsets. However, about 65% had never used the feature. | (Source: InfoPlant)
  • 49%: Around half of NTT DoCoMo's users who have not used the electronic wallet capabilities of their handset say it is because cash is quicker and easier. | (Source: InfoPlant)
  • 35%: Approximately 35% of Japanese users don't use electronic wallet capabilities because of security concerns if their handset was lost or stolen. | (Source: InfoPlant)
Further reading from the MEX archives
Time Activity Location
16:45 - 17:05 Speaker presentation Conference room
17:05 - 17:45 Panel debate Conference room


18:00 | Café

The MEX Mobile User Experience Awards Drinks & Canapes Reception

Winners of the 2008 MEX Mobile User Experience Awards will be presented with their awards at a special reception in London on 27th May 2008, the opening night of the 4th annual MEX conference.

It’ll be a great party and a cutting edge showcase for mobile user experience innovation, supported by our generous sponsors.

The awards reception will also be attended by leading industry executives and mobile pioneers from the co-located MEX conference, providing a great opportunity to highlight the winning entries to the biggest players in the mobile business.

Attendees of the MEX conference automatically receive an invitation to the Awards as part of their registration.


Day Two, 28th May 2008

08:30 | Reception, cafe, networking area and exhibition space

Registration and light refreshments


09:00 | Conference room

Manifesto #2: Handsets are no longer just for the hand

  • Robert Weideman, Senior Vice President Marketing, EMEA, Nuance (Profile)


  • Chairman
  • Marek Pawlowski, PMN & founder of the MEX conference (Profile)
We believe...
The role of the mobile device is expanding beyond the hand. In fact, handsets are spending less time in our palms and instead finding a role at the centre of the room. This trend represents a major new user experience challenge and will require us to think of new ways to interact with mobile devices.

The background
Teenagers are relying on their mobiles as music systems in their bedroom. Parents are entertaining their kids with video playback on outings. Executives are tele-conferencing with the speakerphone function of their mobiles. Friends are sharing photos around the dinner table. It all adds up to a new role for mobile devices which goes significantly beyond their original design brief as handheld telephones, built to be comfortable when held to the ear.

These new usage scenarios require us to question the fundamentals of mobile design. There is a generation of users emerging for whom voice calls represent a relatively small percentage of their mobile interaction time and they want devices optimised for very different requirements.

For instance, consider how the integrated GPS on devices from Nokia, Samsung, HTC and others is encouraging users to replace the navigation systems in their cars with mobile phones. In this situation, many of the characteristics of today's handsets become counter-intuitive: small buttons are difficult to press while driving, interface text is hard to read while keeping an eye on the road and incoming calls and messages interupt the interaction flow.

To get you thinking
  • Can we further refine the standard twelve key monobloc design to give us greater flexibility to support these functions?
  • How much flexibility do we have in software platforms to support these different usage methods?
  • At what stage in the design process do we focus on particular user requirements and build them in to the hardware specification?
Stat Spots
  • 1m: Nokia sold 1m N95 handsets in the UK between April and November 2007. | (Source: Nokia)
  • 71%: 71% of teenagers aged 11 - 18 use their mobile phone as a portable media player, up from 38% 12 months ago, according to a 2008 survey of 58,000 young customers in 31 countries. The most active users of this feature were in Singapore, Italy and Austria - | (Source: Sulake)
  • 22%: Italy has one of highest smartphone penetration rates in Europen, with nearly a quarter of Italians owning a smartphone. | (Source: M:Metrics)
  • 21%: More than a fifth of US consumers who purchased smartphones over the holiday season subsequently returned the products, with 16% citing the 'poor setup experience' as their primary reason. | (Source: Opinion Research Corporation)
Further reading from the MEX archives
Time Activity Location
09:00 - 09:20 Speaker presentation Conference room
09:20 - 09:30 Q&A Conference room
09:30 - 10:00 Break into small groups for in-depth discussion Breakout rooms
10:00 - 10:45 Group debate Conference room


10:45 | Café, networking areas and exhibition

Coffee, light refreshments, networking and an opportunity to visit the MEX Exhibition showcase


11:15 | Conference room

Manifesto #3: Fragmentation is the enemy of innovation

  • Carl Taylor, Director of Applications & Services, Global Technology Strategy, Hutchison Whampoa Europe (Profile)


  • Chairman
  • Marek Pawlowski, PMN & founder of the MEX conference (Profile)
We believe...
The structure of the mobile industry is killing application developers. There is a tidal wave of innovative content and services waiting to be unleashed if we can build a business environment which enables new companies to make money from mobile.

The background
The industry's biggest players - handset manufacturers, network operators, software platform providers and chipset suppliers - have created a mobile eco-system which is fragmented at every level. As a result, small companies wanting to deploy services through the mobile channel face a minefield of self-proclaimed 'standards' and incompatible software platforms. This increases technical development costs, staff requirements and time-to-market, making it prohibitively expensive for small companies to prosper in the mobile business.

Even experienced developers focusing on a particular programming language find themselves re-coding applications to accomodate the platform variations which proliferate across handset models and network operators. Often the only way to be a certain a product will deliver the user experience envisaged by its creators is to invest in physically testing it on every handset on every network. It would be like asking web developers to buy every model of PC and test it on every broadband supplier. As a result, many limit their applications to 'lowest common denominator' options like SMS and far more simply ignore mobile altogether.

To complicate matters further, developers which manage to overcome the technical challenges face an additional battle to negotiate commercial agreements with the numerous companies that control billing relationships with their prospective customer base. These often result in terms that would be deemed punitive in any other industry, with distribution and billing often accounting for more than 50 percent of the price paid by the end consumer.

To get you thinking
  • How can we abstract the layers of the development process which cause small companies the most headaches, while still allowing value chain incumbents to maintain their competitive differentiation?
  • Which development options provide the best opportunity to create compelling user experiences and build profitable businesses?
  • How can position add-on services alongside voice and SMS as a core service in the mind of the consumer? What is the best way to provide them with access to the widest choice of third party content, applications and services?
Stat Spots
  • 0.25%: Users of Nokia's mobile browser account for 0.25% of all web pages viewed globally, compared with 0.06% for the iPhone. Blackberry accounts for 0.02% and Sony Ericsson 0.01%. However, in the US market specifically the iPhone is the clear leader, account | (Source: StatCounter)
  • 200,000: 200,000 developers had registered for the iPhone SDK at the end of its fiscal Q2 2008 | (Source: Apple)
  • ~40%: About 40% of page views recorded by US mobile publisher Crisp Wireless came from 'off-deck' browsing in February 2008 | (Source: Crisp Wireless)
Further reading from the MEX archives
Time Activity Location
11:15 - 11:35 Speaker presentation Conference room
11:35 - 11:45 Q & A Conference room
11:45 - 12:15 Break into small groups for in-depth discussion Breakout rooms
12:15 - 13:00 Group debate Conference room


13:00 | Café, networking areas and exhibition

Lunch, networking and an opportunity to visit the MEX Exhibition showcase


14:00 | Conference room

Manifesto #1: Content itself will be the interface of the future

  • Thomas Kleist, Director of Interaction Experience, Native (Profile)
  • Tom Airaksinen, Interaction Designer, Ocean Observations (Profile)


  • Chairman
  • Marek Pawlowski, PMN & founder of the MEX conference (Profile)
We believe...
Icons are dead and the content itself is the new interface. By stripping away the confusion and clutter of traditional interface elements like menus and scroll bars we can put photos, music and video at the heart of the user experience.

The background
The Series 60 mutlimedia gallery, the CoverFlow system on the iPhone, Google maps... They are all examples of applications where the content itself is at the heart of the user interface. If a user wants to browse music, he should be able to flick through the album art as if he was exploring covers in a record store. Photos should fill the screen and pan and scroll when the phone is moved or tilted.

Photos, calls, texts, music and video should be merged into a single activity log, clearly visible from the home screen. Users think in terms of friends, tasks, days out, favourite songs and web-sites. By separating these elements into individual application silos, the industry is limiting how big a role they play in the mobile experience.

The interfaces of the future will be content-centric and context aware.

To get you thinking
  • Is it possible to rank photos and web pages on the same level of the interaction hierachy as voice calls and text messages? Can all objects be treated as equals within the mobile interface?
  • Do these sort of icon-lite, menu-free interfaces work on key-driven devices or are they only suitable in a touchscreen environment?
  • How can the user be prompted to explore the interaction possibilities without the traditional on-screen cues?
Stat Spots
  • $3.5bn: Adult entertainment services on mobile devices will be worth $3.5bn annually by 2010. The key area for growth will be video chat, predicted to increase from $138m in 2007 to $1.5bn by 2012. | (Source: Juniper Research)
  • 51%: In a US-based, March 2008 survey of attitudes to mobile video, 51% of respondents cited cost as being the major prohibitive factor to the take-up of mobile video | (Source: Bamboo Media Casting/Synovate)
  • 15%: Mobile Pioneers, who use internet, applications and video on their mobile devices on a weekly basis, represent about 15% of the US market. Most are under 35 years of age, male and around a third own a smartphone. | (Source: InsightExpress)
  • 21%: Households without children were considerably more confused by mobile video, with 21% frustrated by the complexity of services. This falls to an average of 12% for households where the kids are there to help out! | (Source: Bamboo Media Casting/Synovate)
  • 27.3%: US subscribers are more active consumers of mobile media than their European counterparts, with more than a quarter accessing a mobile media service in February 2008. | (Source: M:Metrics)
Further reading from the MEX archives
Time Activity Location
14:00 - 14:20 First speaker presentation Conference room
14:20 - 14:30 Q & A Conference room
14:30 - 14:50 Second speaker presentation Conference room
14:50 - 15:00 Q&A Conference room


15:00 | Conference room

Manifesto #9: Users as individuals: uniquely complex and contradictory

  • Dr. Norman Lewis, Chief Strategy Officer, Wireless Grids Corporation (Profile)


  • Chairman
  • Marek Pawlowski, PMN & founder of the MEX conference (Profile)
We believe...
Customers cannot be defined by numbers or segments or demographics. Every user is uniquely complex and contradictory. If we are to design experiences which recognise customers as individuals, we must develop research tools and analysis techniques which allow us to live and breath the world as users see it.

The background
He is a man in a suit. He spends £200 a month on roaming calls. He subscribes to the Blackberry email service. His operator has him neatly profiled as 'senior executive, world traveller' in its market segmentation model. When his contract comes up for renewal, it has its retention strategy all planned out: they can offer him the newest Blackberry handset at no charge, a great deal on roaming and a free Bluetooth headset. Its a market-leading anti-churn package and its sure to appeal to someone in his segment.

Wrong. You see, when the high spending executive customer takes off his tie at the end of the day and sits down in a hotel room hundreds of miles from home, what he really wants is to see his young kids on a video call. His Blackberry can't do that and, since he falls under the 'business customer' group at his current operator, no one has thought to include him on the recent video calling promotion they sent to all the tech-savvy teenage users.

A store at the airport, however, is more than happy to sell him a handset with video calling from a competing operator, even though he's wearing a suit and this device actually comes from their 'youth market' range. He has no particular loyalty to his current provider since number portability came in. It's a £3000 a year loss for his former operator but a priceless lifestyle gain for the customer. Come to think of it, the Blackberry always made him feel a little too conventional - his shiny new 'youth' phone actually makes him smile in meetings and, more importantly, the kids finally think their Dad is a little more cool.

To get you thinking
  • How can we get to know users as individuals? What kind of techniques can we employ to help us see beyond market segments and really get an insight into what drives mobile behaviour?
  • What's the optimum blend of qualitative insight and quantative data to help us better understand customers?
  • How do we feed this information back into a mobile industry still dominated by an engineering culture so that it has a real impact on user experience?
Stat Spots
  • 25%: A quarter of the US market is made up 'Mobile Wanabees', who have tried some of the advanced features of their mobile device and want to experiment further. Less than half are under 35 and only 5% currently own a smartphone. | (Source: InsightExpress)
  • 57%: Just over half of 'Mobile Pioneers' have captured and sent a photo of a product from their phone in order to get purchasing advice from a friend or family member | (Source: InsightExpress)
  • 79%: The majority of 'Mobile Pioneers' (79%) have educated others about the features of their phone. This was also true among 'Mobile Wanabees', where 65% said they had done so. | (Source: InsightExpress)
  • 88%: 88% of teenagers aged 11 - 18 use text messaging | (Source: Sulake)
  • 70%: 70% of teenagers aged 11 - 18 take photos and record videos with their mobile phone, up from 59% 12 months ago, according to a 2008 survey of 58,000 young customers in 31 countries. | (Source: Sulake)
  • 70%: 64% of teenagers aged 11 - 18 play games with their mobile phone, up from 51% 12 months ago, according to a 2008 survey of 58,000 young customers in 31 countries. | (Source: Sulake)
  • 36%: In February 2008, 36% of men aged 18 - 34 accessed mobile media, according to an M:Metrics survey conducted across Western Europe. | (Source: M:Metrics)
  • 19%: 19% of women across Western Europe accessed a mobile media service in February 2008. | (Source: M:Metrics)
  • 28%: 28% of 13 - 17 year olds accessed mobile media across Western Europe in February 2008, more than double the rate in the 55 and older category, where just 12% consumed mobile media. | (Source: M:Metrics)
  • 27%: US subscribers are more active consumers of mobile media than their European counterparts, with more than a quarter accessing a mobile media service in February 2008 | (Source: M:Metrics)
Further reading from the MEX archives
Time Activity Location
15:00 - 15:20 Speaker presentation Conference room
15:20 - 15:30 Q & A Conference room


15:30 | Café, networking areas and exhibition

Afternoon tea, networking and an opportunity to visit the MEX Exhibition showcase


16:00 | Conference room

Manifesto #10: The potential of smart voice

  • Simon Crowfoot, Strategic Business Development Director, Spinvox (Profile)


  • Chairman
  • Marek Pawlowski, PMN & founder of the MEX conference (Profile)
We believe...
The industry's love affair with all things '2.0' is blinding us to the reality that customers are spending more time than ever making basic voice calls. There are a wealth of potentially valuable smart voice features, ranging from conference calling and call waiting to texting to decline calls, which are failing because of poor user experience.

The background
Even as we start to recognise how mobile user experience issues affect everyone in the value chain, there is a growing tendency to imagine these usability problems are limited solely to mobile data services. With more than 3 billion mobile voice subscriptions in use and voice continuing to account for the lion's share of industry revenues, it is easy to assume there are no problems left to fix.

However, in most markets voice ARPU (average revenue per user) is declining faster than revenue from data is increasing. With operators like Three launching handsets in partnership with Skype and effectively offering unlimited calling for a flat fee, is there a way to extract new value from voice services by improving the user experience?

Almost every mobile handset is capable of supporting advanced calling features such as multi-party conferencing and call waiting, yet they are used by a tiny fraction of customers and almost exclusively in a business context. These capabilities are potentially of interest to a much wider group of customers - particularly in the youth market - but they are too complex to access and there is significant uncertaintity around the pricing.

To get you thinking
  • Is the customer landscape evolving to create new demand for advanced voice services?
  • Skype users regularly convene multi-party conversations or leave their connection open for hours at a time to create an in-room calling experience. Can the mobile interface be enhanced to promote this kind of interaction?
  • How can voice and data services be combined to provide a uniquely mobile feature? What can be done to encourage the take-up of services such as audio blogging, text-to-decline and push-to-talk?
Stat Spots
  • No Stat Spots for this topic yet, but we're sure to have some interesting metrics to discuss at the conference
Further reading from the MEX archives
Time Activity Location
16:00 - 16:30 Speaker presentation Conference room
16:30 - 16:45 Demo time Conference room
16:45 - 16:55 Q&A Conference room


17:00 |

Conference closes





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