MEX: The PMN Mobile User Experience conference
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Agenda

The MEX speaking programme educates, provokes debate and provides a context for networking at the conference. The programme is constantly evolving and the key themes are summarised below. If you would like to be involved, please contact Marek Pawlowski (marekpawlowski@pmn.co.uk or +44 (0)7767 622957).

Day One, 31st May 2006

08:30 - 09:00

Registration, coffee and pastries



09:00 - 10:30

SIMPLY A BETTER EXPERIENCE

Better user experiences start with understanding customers. There is an enormous diversity of interactions which influence the way they perceive, purchase and use products. Every aspect, from retail packaging to UI design, combines to create an overall impression in the customer's mind. Long-term success in the mobile telecoms industry will be directly linked to companies' ability to understand how requirements differ across customer segments and manage the increasingly complex web of insight, partnerships and technology required to deliver better products.

  • What does user experience really mean?
  • Which companies are best positioned to understand and respond to customers?
  • How does it affect your company and who should be responsible for delivering better experiences?
  • Is the ultimate goal to provide the customer with complete control over their own experence?
  • Will customer service replace technology as the key differentiator in the mobile telecoms business?
Chairman: Marek Pawlowski, Editorial Director, PMN

Keynote: Mike Stevens, Research International

Expert opinions from:

Anat Amir, Head of Usability, O2
Peter Baldwin, CEO, MSX
Matt Millar, Head of Consulting, Adobe




10:30 - 11:00

Morning coffee



11:00 - 12:30

COMMUNITY CONVERGENCE

Communities exist everywhere. In the workplace, among the neighbours in your street, online - anywhere there is shared affinity, there is the possibility for a community to emerge. Companies which can understand the complexity of their customers' communities and provide tools which enable them to participate more effectively and with unique mobile capabilities will benefit from greater subscriber loyalty and pricing power.

  • Understanding the building blocks of community convergence – UI, software, network infrastructure, presence and commercial agreements.
  • Can communities exist and emerge purely in the digital medium?
  • How does mobile add a unique dimension?
  • What are the roles for brands, operators and software developers?
Chairman: Marek Pawlowski, Editorial Director, PMN

Keynote: Frederick Ghahramani, Director and co-founder, AirG

Expert opinions from:

Mike Beeston, Managing Director, Fjord
Alexis Michaelides, Director and co-founder, UKStreetsounds.com
Gunnar Larsen, Director, EMEA, Real Networks
Dan Ake, CEO, MobileSignal
Jane Vincent, Visiting Fellow, Digital World Research Centre, University of Surrey



12:30 - 13:00

ACCESS WIRELESS

Mobile device users accept inconveniences in usability and utility in exchange for the many advantages provided by the wireless technologies. However, these problems combined with device complexity present significant, even insurmountable barriers to individuals with cognitive impairments. Understanding the needs and abilities of this diverse population, provides a basis for enhancing the mobile user experience for all users.

  • How do individuals with cognitive impairments experience mobile wireless technology?
  • How can mobile devices increase the independence of individuals with cognitive impairments?
  • What implications do the needs and abilities of individuals with cognitive impairments have on the design of mobile devices?
  • How does resolving these design implications impact the mobile user experience for individuals with and without cognitive impairments?
Speaker: Vicki Haberman, Research Project Co-Ordinator, Wireless RERC




13:00 - 14:00

Lunch



14:00 - 16:00

LIVE! BUILDING A CUSTOMER EXPERIENCE

This participatory session provides an opportunity to work through the process of building a highlytargeted MVNO, enabling you to learn from the experience of our workshop leaders in key areas such as consumer research, product management, user testing, marketing and commercial strategy.

After a brief introduction from the chairman, our panel of workshop leaders define a target market and show how an MVNO could deliver a tailored service offering. The conference breaks out into group roundtable sessions, with each delegate participating in a series of 10 minute practicals with a workshop leader, looking in detail at the individual stages of building an MVNO.

To conclude, the chairman and panel return to the stage to share their experiences from the group practicals and present the final business plan.

Programme

  • Introduction from session chairman
  • Panel discussion among workshop leaders
  • Interactive 10 minute sessions:

      1. Consumer research, Scott Weiss, CEO, Usable Products Company
      2. Device strategy, Sofia Svanteson, Head of Research & Development, Ocean Observations
      3. Software interfaces, Geoff Kendall, CTO, Next Device
      4. Content partnerships, Lars Becker, Chief Operating Officer, Player X
      5. Working with MVNEs, Peter Baldwin, CEO, MSX
      6. Service and support, Doug McCullum, Managing Director, Olista
      7. Go-to-market and brand strategy, Susanne Schantz, Consultant

  • Session summary from workshop leaders and chairman.



16:00 - 16:30

Afternoon tea



16:30 - 17:30

MEET THE CUSTOMERS, UNDERSTAND THE INSPIRATION

Industrial design consultancy Alloy returns to MEX after last year’s successful ‘Meet the customers’ session with more direct evidence of how customers really behave with their mobile devices. The challenge to the mobile industry for the next growth phase is not what services can be provided, but how to access and use them. Handset usability has restricted uptake of multimedia content. Gus Desbarats, Chairman of Alloy, will explore what issues surround the challenge of creating a device conceived with the sole intention of enabling easier access and use of multimedia services. Gus will be supported by the core design team from Alloy who will share their views on how they derive inspiration from real people in real situations to create a more compelling device.

Speakers: Gus Desbarats, Chairman, and the Alloy design team.




17:30 - 18:00

EXPERIENCE CO-CREATION

In her presentation, Ms Bouty will highlight how winning companies put the user experience at the center of their strategy formulation. She will introduce the breakthrough concept of experience cocreation developed by CK Prahalad and V Ramaswamy, who see the co-creation of unique user experiences as the next practice in value creation.
  • How the user / consumer is becoming king and challenging the traditional paradigm of value creation.
  • Redefining the term 'user experience': beyond experience of products and services, adopting a broad definition of 'experience'.
  • What is experience co-creation: engaging the customer in co-creating his/own experience and value outcomes.
  • Illustrations from around the world: how leaders make it happen.
Speaker: Frederique Bouty, co-founder, Experience Co-Creation Partnership




18:00 onwards

Please join us for drinks in the galleria of The Great Eastern Hotel



Day Two, 1st June 2006

08:30 - 09:00

Registration, coffee and pastries



09:00 - 10:30

INTERACTING WITH THE REAL WORLD

Mobile devices are evolving from tools for person-to-person communication and enabling users to interact with their physical environment. Point-of-sale applications, mobile ticketing, billboards which broadcast content – the world around us is starting to find a digital voice of its own – and this presents unique interface challenges for the mobile industry.

  • Do person-to-machine (P2M) communications require a fundamentally different interface to person-to-person (P2P) applications?
  • What are the biggest challenges for adoption: consumer trust, technology standards, cost of deployment?
  • How much of the environment will contain embedded intelligence? Which devices will it be possible to track and interact with using mobile handsets?
  • Is the mobile handset the obvious and only choice for interfacing with the digital environment?
Chairman: Walter Adamson, Vice President, iCF, and CEO, Digital Investor

Keynote: Fabio Sergio, Interaction Design Strategist

Expert opinions from:

David Wentker, Head of Mobile Innovation, Visa
Jacques LaPointe, Director, Product Management, Zi Corporation
Don Cameron, Vice President of Marketing, Mobiqa
Per Ogren, Head of User Experience, TAT




10:30 - 11:00

Morning coffee



11:00 - 12:30

INTRA-DEVICE AND MULTIPLE INTERFACE CHALLENGES

Supporting several usage methods within the same device is becoming a key requirement as manufacturers seek to incorporate an ever broader range of features into their products. In parallel, there is a growing need to maintain consistency of interface across a device families. This presents a new design challenge for UI architects and a commercial issue for product managers focused on reducing the bill of materials and time-to-market. The resulting drive for platform technologies is fuelling intense competition among technology providers.

  • Are certain usage modes fundamentally incompatible with the core communications functionality of mobile handsets? Can a device optimised for voice communication ever over a truly compelling visual experience such as mobile TV?
  • What are the cost implications and engineering challenges associated with supporting multiple usage modes within the same device?
  • Is it possible to maintain a consistent interface across a range of device platforms, from home entertainment to mobile handsets, and still provide an optimised user experience for each?
  • How can open platforms address this challenge?
Chairman: Ken Blakeslee, Chairman, WebMobility Ventures

Keynote: Andrew Borovsky, Adobe

Expert opinions from:

Laurent Mauvais, Interaction Architect, UIQ Technologies
Francis Djabri, User Experience Manager, OMTP
Benoit Schillings, CTO, Trolltech
Goran Svennarp, Senior Marketing Director, Obigo



12:30 - 13:00

SPEED, COVERAGE AND QUALITY OF EXPERIENCE

Providing a consistent user experience over hybrid networks

  • With the launch of HSDPA and 3G networks primarily in urban areas, operators find themselves providing advanced data services although they can guarantee high-bandwidth coverage only in limited geographies.
  • However, users expect to get a consistent service regardless of the bearer. Today's technologies allow automatic bandwidth detection and adjustment of the user experience to provide a similar perceived bandwidth over different bearers.
  • Although the user experience will still vary, there are steps that operators can take to minimize the degradation in service when passing between bearers.
Speaker: Liam Galin, CEO, Flash Networks




13:00 - 14:00

Lunch



14:00 - 14:30

10 REAL WORLD INSIGHTS - KEY MESSAGES FROM REAL USERS

  • Learn what users want in specific mobile scenarios: from car journeys to hill climbing; from clubbing it to to blogging it
  • Discover some common cross-scenario messages from users regarding what creates a valued mobile service

    Speaker: Tracy Ross, Principal Researcher, Mobile Telecoms, ESRI




    14:30 - 16:00

    MOBILE ADVERTISING - MISSION OR EXPLORATION?

    Mobile advertising is a broad term, from using the mobile device as a response channel for other advertising media to content where the promotion, transaction and delivery all occur within the mobile environment. Mobile users typically operate in missions defined by the amount of time they have available, the task they need to complete and their physical location. The challenge for marketeers is to understand these missions and deliver promotions which assists in their completion, rather than distracting them from their current task like TV or print advertising.

    • How different is advertising on mobile phones?
    • Will advertising on mobile phones ever have the same significance in terms of proportional revenue as it does on TV, radio and the web?
    • How do you adapt advertising for the 'mission-based' environment of mobility rather than immersive experience of TV or web?
    • What factors determine the relevance of a mobile advertisement?
    Chairman: Will Harris, CEO, The Bank

    Keynote: Jim Souders, Senior Vice President, Worldwide Field Operations, Action Engine

    Expert opinions from:

    Sarah McVittie, CEO, Re5ult
    Mark Slade, Managing Director, 4thscreen
    John Doyle, Product Marketing Director, ChangingWorlds
    Dean Bubley, Analyst, Disruptive Analysis




    16:00 - 16:15

    Closing remarks from the chairman



    16:15 - 16:45

    Please join us for afternoon tea in the galleria of The Great Eastern Hotel before leaving for your flight or connection.



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